2010 Manga Gift Guide

Here are my picks for manga to give to people this holiday season! Here’s my guide from last year, in case you’re curious about my previous picks.

We’re lucky to be living in an age of awesome omnibus editions, and I think they make awesome gifts for manga fans. The books on this list are suitable for teens and adults, I didn’t read a ton of all ages manga this year.

For the fan of classic shoujo:

I don’t think it gets much better than the Dark Horse Clamp Omnibus releases. Some of the more recent Clamp series leave me a little cold, but it is hard to recapture the charm and whimsy of the original Cardcaptor Sakura. With plenty of outfit changes, a tarot card-inspired magical quest, and puppy-love crushes popping up everywhere, Cardcaptor Sakura is a must read for any fan of shoujo fantasy. I tend to be merciless about culling my collection if I have older volumes when I know I’m going to buy the same manga in a deluxe edition, so I don’t have my old stray volumes of the original Tokyopop release. I can’t compare the old and new translations, but I do appreciate the great paper quality of the new Dark Horse edition, as well as all the bonus color illustrations included in this volume. I’m looking forward to collecting the rest of this series.

Itazura na Kiss came out last November, but I didn’t read it until 2010 so I’m including it in this gift guide. The dim-witted heroine with lots of heart is a shoujo staple, and sometimes such a cliched character type can be a little annoying. However, one of the reasons why so many lazy mangaka turn to this character type is the classic and hilarious portrayal of Kotoko in Itazura Na Kiss. Kotoko’s hopeless and all-consuming love for the epitome of Japanese eliteness Irie inspires sympathy in me as opposed to resignation. Kaoru Tada surrounds her odd couple with a large and hilarious supporting cast, making Itazura Na Kiss much more interesting than you might think for a story that follows the romance of a nice but simple girl and her chosen snobbish but intelligent guy.

For the shoujo fan who has everything:

One of my pleasant discoveries late in the year was the omnibus edition of Toru Fujieda’s Dragon Girl. I enjoyed her series Oyayubihime Infinity from CMX, and Dragon Girl makes a slightly goofy premise (girl infiltrates a traditional Japanese cheering club) much more enjoyable than you might think. Rinna’s relentless pursuit of excellence in cheering and total lack of embarrassment even as some of her classmates attempt to pick on her are admirable, and Fujieda manages to create an interesting reverse harem story with plenty of humor. I’m looking forward to the second and concluding volume when it comes out later in the year, and I think the double omnibus edition will make a great addition to any fan of silly shoujo. I haven’t seen this title get as widely reviewed as other shoujo titles recently, so this is my under the radar new shoujo pick.

For the alternative comic fan:

If you know someone who tends to prefer alternative or indie comics, there are some manga out there that should appeal to them. Tops on the list is the Top Shelf anthology AX Volume 1. My full review is here, but the short version is that AX is a carefully curated anthology that gives the reader a new appreciation of the variety of storytelling and art styles that come out of the alternative comics scene in Japan. This would also be a great gift for the manga fan that appreciates volumes that fill in their knowledge of the history and development of the art form.

Other options would be almost anything from Viz’s Sigikki line which is filled with unique storytelling and distinctive art styles. My current favorites from this line are Children of the Sea, Afterschool Charisma, and House of Five Leaves. I think House of Five Leaves, with its slice of life account of a diffident ronin accidentally falling into a life of crime might appeal most to indie comic fans who are open to trying out some manga.

Fans of craziness in comic form – post apocalyptic sci-fi seinen version:

I’ve only read one volume of Biomega and I mean to track down the rest of the series at some point. However just from reading the first volume I wouldn’t hesitate recommending the title to anyone with a sense of humor who enjoys dark twisted science fiction. Tsutomu Nihei’s vision of the future is filled with stylish zombie fighters, abandoned places with interesting architecture, and a talking bear with a machine gun. I don’t think it gets much better than that. I can’t say that Biomega was terribly coherent, but the gorgeous art, creepy zombies, and the aforementioned talking bear with the machine gun goes a long way in satisfying me as a reader. Also: talking bear with machine gun.

Fans of craziness in comic form – cracktastic fantasy shoujo eye-candy version:

This was a really good year for shoujo. But the new series that immediately captured my attention was Demon Sacred, Natsumi Itsuki’s manga about mystical creatures from another dimension that manifest as unicorns and dragons, then take the form of super-hot idol singers when bonded to teenage girls. Add in the medical mystery surrounding the reverse-aging disease called Return Syndrome, a hot genius scientiic researcher, and angsty twin girls and you get one of the most genuinely crazy shoujo plots that I’ve seen since Moon Child. Priced at $5.99, it would be easy to pick up the first couple volumes for any fan of loopy shoujo series. While the first volume of Demon Sacred was a little dense, by the second volume I had given myself over to the craziness and I am eagerly looking forward to the third volume which is coming out at the end of the month, because I need another hit. Nope, this series isn’t addicting at all!

Shonen manga of the year:

I didn’t expect that I’d love Cross Game so much, but this slice-of-life story about a young baseball prodigy touches on issues kids face as they grow up with the baseball serving only as a backdrop. As the characters age and move up in school, they face challenges that go beyond just the baseball field. Ko is an engaging hero, and I’m genuinely curious to find out how he and his friends deal with the corrupt baseball coach at their high school. The three volume omnibus helps compensate for the slightly slow start to the series, but I appreciated being able to read a sports manga that showed time gradually passing for the characters.

Box Sets

Box sets might not be useful for established manga fans, but for newer fans who might not have collected the volumes yet, they could be a great way to get someone hooked.

Death Note Box Set (Vol. 1-13)

Vampire Knight Box Set

Fruits Basket, Vols. 1-4

As for what’s on my wish list, I’d probably want to fill in the gaps in some of the Viz signature series where I don’t have all the volumes, like getting the rest of Biomega, snagging volumes 2 and 3 of Children of the Sea, and the second volume of House of Five Leaves.

Happy Manga Shopping!

Shonen Quick Takes – Hikaru no Go 21 and Arata the Legend 4

Hikaru No Go Volume 21

It has been some time since I’ve read Hikaru No Go. I started getting it when it came out and collected up to volume 11 or so, and stopped automatically buying it because I thought at some point I’d go back and fill in the missing volumes. Even though there was a big gap for me, it wasn’t hard at all to pick up this volume and get back into the story.

Hikaru has gone pro, and much of the volume centers around his preparation for his first big international tournament. Many people have a stake in showcasing young players at the tournament. The Go associations and media think there will be more general interest if younger players are included. Hikaru and Toya play well enough in the preliminaries to be selected for the tournament, along with Yashiro and Kurata. Even though I know almost nothing about Go, Obata’s art still makes all the matches and rivalries between the players look dynamic. Hotta’s story juggles several themes and sub-plots, so even though the main storyline might be about gearing up to compete in a tournament, there’s so much other stuff going on that the plot doesn’t seem stale. Akira’s father is competing overseas even though he’s retired. He’s still on a quest to find the divine move, and the way Akira looks at his father shows some frustration that I think is going to be explored in a later volume. A Korean player is talking smack about Hikaru’s former mentor Sai, setting up a cross country rivalry. Hikaru and his teammates sequester themselves for training, and Hikaru is still falling short when playing games against Akira. I’m looking forward to seeing how the young players handle the stress of a professional tournament. Checking in on this series again reminded me of how good it is, I need to stop being such a slacker and seek out some of the volumes that I’ve missed.

Arata: The Legend Volume 4

For the first half of this volume, I felt a little frustrated. I do generally like Yuu Watase, even if some of her series are often a bit formulaic. I like Fushigi Yugi, Fushigi Yugi Genbu Kaiden, Ceres, and Alice 19th a lot. Imadoki is simple, but very sweet. I do not speak of Zettai Kareshi. The first part of this volume was frustrting. I wasn’t sure how many times Arata was going to stumble across Kotoha when she was changing. The romance aspect of this manga is really uninteresting, I don’t particularly care about Arata being tortured with guilt because Kotoha has confessed her love to him, yet he knows she’s really in love with Other Arata who is taking his place in modern day Japan. The quest element of the story is the type of plot that Watase does often, sometimes well, and sometimes not so well. Arata’s emphasis on winning through peaceful means is a little bit of a twist on the more typical shonen fighting hero.

What made me want to keep giving the series another chance were a couple things that happened a bit further into the book. There was finally a long sequence showing Other Arata trying his best to live Arata’s life in Japan. It was interesting to see how he was able to deal with school bullies and the issue of having parents when he hasn’t had a family before. The other sequence in the book that I thought had a lot more emotional resonance was when Arata and his allies accidentally stumble in to an odd orphanage filled with plucky children who immediately start relating to them as parents. Somewhere there’s a mystical barrier, but the “adults’ in charge of the orphanage are anything but human. Arata and Kotoha befriend twins named Naru and Nagu, and the revelation about who has been creating the orphanage with magic and the resolution of the episode had much more emotional impact than a lot of the previous events in Arata. So while this is not likely to be one of my favorite Watase series, there were enough good elements in this volume to make me hope that the series might continue to get better.

Review copies provided by the publisher.

Cross Game Volumes 1-3

Cross Game Volumes 1-3 by Mitsuru Adachi

I will start off by saying that I really dislike baseball in real life. If I have to watch sports, I’m more interested in basketball, hockey, or tennis. So I am not necessarily the best person to review a baseball manga. On the other hand I remember so many people being excited when this license was announced, since evidently Adachi is a behemoth of shonen manga. The only series of his previously published in the US was Short Program, which now appears to be out of print. I’m glad I gave Cross Game a chance, because it is so well-written, the fact that it is nominally about baseball didn’t matter to me. I was won over by the characters and Adachi’s masterful story pacing.

Ko Kitamura is the protagonist of Cross Game. He’s a typical boy who has a bit of a hustler’s personality. He helps his family out in their sports equipment business, and doesn’t hesitate to recommend taking up sports requiring extravagant equipment to his classmates. Ko isn’t very interested in sports himself, but he does practice hitting at a local batting center. The batting center’s proprietors are the Tsukushimas, and they have four girls. Ko and the second daughter Wakaba have grown up together. They share a birthday, and Wakaba treats Ko like a steadfast friend, hitching rides to school on his bike. Ko’s friendship with Wakaba causes problems since plenty of other boys have crushes on her. On the run from bullies, Ko decides to hide by joining a group of classmates who are playing baseball after getting the hard sell from Ko. He is utterly inept in every area at baseball except for being able to hit home runs.

Cross Game has a great slice-of-life quality, but the plot does advance fairly slowly. I think it was a good decision to release the first three books in an omnibus edition. One of the things I liked about this manga was the feeling of time and place. The characters wake up and run errands on a hazy summer day. Ko deals with kids at school who now insist that he work on his baseball gloves. Wakaba’s younger sister Aoba is developing her own pitching arm. After a disappointing birthday Wakaba hands Ko a detailed list of the presents he should get for her every year, ending with an engagement ring on her 20th birthday. Wakaba’s faith in Ko is boundless. She comments to Aoba, “If you think of Ko as just another boy, you’ll get burned. If he puts his mind to it, he could be the best pitcher in Japan….But don’t take him from me.” Aoba thinks Wakaba is being ridiculous.

For the first half of Cross Game, I thought that it was on track to be an enjoyable slice of life comedy about baseball. But tragedy strikes, giving even more emotional resonance to the daily lives of the characters as they continue on with school and their family businesses. Ko grows more serious about baseball and he continues to be protective of the Tsukushima sisters even though Aoba acts as though she hates him. Ko develops his abilities secretly, without any sense of how strong he might be compared to his classmates. He still acts goofy at times, taking extra time to flail around his pitching arm when instructed to pitch “for real.”

The high school baseball team is terrible. The new coach is the type to push for a win at the expense of his players’ development. There’s a team of elites and a “portable team,” which consists of players who washed out or didn’t try out for the main team. Only a few of Ko’s classmates recognize his potential. They know the score with the new coach, and are content to stay with the portable team for the present. They don’t want to be ruined by selfish coaching. The dynamic between Ko and Aoba is interesting. She’d be an ace pitcher herself if she was a guy, but she’s only able to play in practice games. She’s set up as the final judge of Ko’s talent, and when she sees that he’s improved she states that he’s a good pitcher but he doesn’t excite her.

Adachi has a simple, cartoony style that adapts to showing showing the freeze frame action of baseball very well. Many of the characters have slightly protuberant ears, making them look a little vulnerable. The backgrounds in Cross Game are very detailed, grounding the characters in specific settings like the batting cage, school hallways, or neighborhood sandlots. Adachi peppers the manga with mini episodes where he talks to the reader, like when he sets up a gag about Ko imitating a classmate’s voice then follows it with an all too convenient scene of Ko’s father talking about his son’s amazing impression skills.

Cross Game sets up an intriguing blend of sports-based wholesomeness and corruption. There’s something very innocent about Ko not being aware of the athlete he could become and his growing enthusiasm for the game. Seeing the baseball team at his high school being put together by ringers under the leadership of an abusive coach made me very anxious to see what was going to happen next to Ko and his fellow students on the portable team. I appreciated the way Adachi handled the passing of time in Cross Game. Often manga sometimes feels fairly static, but Cross Game follows Ko across different seasons and years, making it a true coming of age story. Cross Game is by far one of my favorite shonen releases this year.

Viz iPad app – quick reactions

So I assume that the big news that Viz Media was hinting about on twitter is the release of the Viz iPad App. The app lets you download some of Viz’s popular Shonen Jump titles like Bleach, Dragonball, One Piece, and Naruto. The first volume of Death Note is free for a limited time, and free sample chapters are also available.

It looks a lot like a skinned Comixology app to me, so similar that I was surprised Comixology wasn’t mentioned in the Publisher’s Weekly article. But maybe Viz just created a very similar app. I quickly downloaded Death Note. The reading experience is exactly what you’d expect if you’ve already been reading comics on the iPad. You can turn pages by swiping your finger in the direction you want to go, and it is easy to zoom in on the art.

What I’m curious about is the selection of titles that will ultimately be available. I’m probably not the main type of consumer Viz is going for, but I’d love to see some of the series in Viz’s back catalog be made available electronically. I’d totally buy some of Viz’s older shoujo series like Please Save My Earth or Kare First Love if they were made available electronically. I have so much manga in the house, having electronic copies would be one way to catch up on some of the series that I’ve missed reading before and I wouldn’t have to worry about my continually overburdened bookshelves. Also, I would likely sample some of the shonen series that I’ve dropped if some of the more recent volumes were available. $4.99 per volume seems like a decent price point. I’ll be checking out this app to see what happens when more titles are available.

Bakuman Volumes 1 and 2

Bakuman Volumes 1 and 2 by Tsugumi Ohba and Takeshi Obata

This is another series I’d steered clear of initially, because even though I enjoyed Death Note despite the narrative shortcomings towards the end of the series, I wasn’t sure how interesting I’d find manga about manga to be. I also read some reviews that charged the series with sexism, so I was avoid the series for that reason as well. I found the first two volumes of Bakuman entertaining, and the sexism in the series seems like an accurate reflection of the attitudes of its protagonists – aspiring manga creators and schoolboys Moritaka Mashiro and Akito Takagi.

Bakuman Volume 1

Mashiro is crushing on the coolest girl in his class, Azuki. He practices his drawing skills by sketching her portrait in his school notebook. When he leaves his notebook at school he rushes back to make sure no one will find out the secret of his drawing habit and his crush. He’s confronted by Akito Takagi, a boy who sits in the back of the classroom and prides himself on his observational powers. Takagi proposes a partnership: he’ll write stories and Mashiro will provide the drawings. They will become mangaka together. Mashiro loves drawing, but is reluctant to become a mangaka because his uncle used to be a professional who failed to build on the success of his initially popular gag series. He died broke and alone.

Takagi ends up forcing Masahiro to draw manga by dragging him to Azuki’s house and confessing their ambitions. Masahiro is so embarrassed, he randomly breaks out with a proposal of marriage, and she accepts on the condition that they marry after they’ve fulfilled their dreams. This ends up being somewhat convenient in a narrative sense, because Azuki ends up being a character that Masahiro can just use as a muse. She isn’t given much of a personality compared to her male counterparts.

I can see why people are criticizing Bakuman for being sexist, but the elements that someone would use to make that critique didn’t really bother me because they seemed to fit with the point of view of young Japanese teenage boys. Takagi makes a long speech about how clever Azuki is because she dedicates herself to being the perfect girl. Her grades aren’t too good. She has a socially acceptable goal of becoming a voice actress. She doesn’t act too stuck up, and she’s mediocre enough not to stand out so she doesn’t inspire jealousy in the other girls. Takagi attributes her behavior to careful calculation. This type of speech seems just like the type of thing a 14 year old boy with ambitions of becoming a writer would say.

Bakuman Volume 2

Seeing how Mashiro and Takagi evolve their ambitions and refine their approach to making manga was fascinating. I always knew manga polls in magazines were significant, but seeing the way the boys discuss the type of story they need to produce in order to get the poll numbers they need made me realize how much the creation of a successful series can be a numbers game. Mashiro and Takagi have a more cerebral, offbeat approach to the stories they create, while their prodigious rival Nizuma seems to be creating the straight-up action series that fans of Naurto would adore.

There were plot elements in Bakuman that seemed to make things just a little too easy. Takagi’s family has held on to his uncle’s studio and gives him access when he announces that he’s going to follow his dream. It turns out that Azuki’s mother was actually the long-lost love of Takagi’s uncle too. Azuki and Takagi agree to wait for each other while pursuing their respective dreams, freeing her up to be an objectified object of affection with the eventual couple only cheering each other on mostly through text messages. The genius fifteen year old manga creator Nizuma and the way he inspires the heros of the story to work harder seems more than a little reminiscent of the relationships between L, Mello, and Near in Death Note.

While all the details about manga creation were interesting, there was a slightly didactic or textbook-like quality to all the exposition. While I enjoyed reading Bakuman, I don’t think it would be the type of series I’d read over and over again. I put these volumes down with a renewed appreciation for Obata’s art. He makes playing Go look dynamic and filled with action, and similarly he makes the process of creating manga look gripping. I put these volumes down with an appreciation for the creative process and the business behind manga. It was interesting to see how Mashiro and Takagi started to revise their work after being taken under the wing of an editor. Seeing how difficult it is to even get a story published in the first place makes me appreciate manga creators even more. Bakuman isn’t a perfect work by any means, but I did feel like I got a lot out of reading it. I’d recommend this title for anyone who is curious about the process of manga creation.

Review copy of volume 2 provided by the publisher.