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Slam Dunk, Vol. 26

With each new volume of Slam Dunk I’m simultaneously happy and a bit disappointed – happy because I can read another volume of a great sports manga, and disappointed because we are slowly inching towards the final 31st volume. I continue to find Slam Dunk fascinating even when a basketball game gets spread out over several volumes. Shohoku is still playing tournament favorite Sannoh, but things finally start to click for the loveable underdogs. My favorite aspect of this volume was that the breakout star of the game wasn’t the cool Rukawa or the sometimes doltish basketball savant Sakuragi, but their sometimes overlooked and quiet teammate Mitsui who starts out the volume by hitting three 3-pointers in a row. He’s able to take advantage of the fact that Sannoh’s focus is on Shohoku’s star players and score with simple precision. Everybody is mystified by Mitsui’s sudden confidence, including his own teammates. The Shohoku fans remember that Mitsui used to be a junior high MVP, but his play has suffered because he felt like he had to live up to some past glories. Shohoku’s enigmatic coach concludes that Mitsui is starting to believe in himself again at just the right time, and there’s a great wordless interchange between coach and player as they make eye contact and pump their fists. Simple moments like this where Inoue just uses a few simple panels to underscore a moment do so much more to drive the story forward than pages filled with expository dialogue.

Once the opposing team realizes that Mitsui needs more coverage, Shohoku needs to change up their strategy yet again. Rukawa and Sakuragi both have some moments, but Sakuragi is tested when the opposing team puts a huge substitute player in and his coach tells him that the monster is his assignment. It is a measure of just how far Sakuragi has come that while he does give in to his first impulse of trying to fight strength with strength, he eventually hits on a way to deal with the new player using strategy and observation. Each volume of Slam Dunk always feels very satisfying. To describe the plot, it might seam as if the story is moving forward at a glacial pace, with three volumes or so spent on one basketball game. But the evolution of characters and personalities brought on by the conflict of basketball is layered and dense, and that makes this title such a special sports manga.

Review copy provided by the publisher.

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Kekkaishi Vol. 10-15

I absolutely adored the first few volumes of Kekkaishi. It is rare for me to find a shonen series that I like that features art that is both clear and visually arresting combined with plenty of character development, adventure, and the occasional bit of humor. But even though I liked what I’d read when I started reading the series back in 2010, the length of the series at 35 volumes made me a bit hesitant to commit to collecting it. I’ve had volumes 20-25 stockpiled for future reading for some time now, but the Viz digital sale during the holidays and my rapidly diminishing bookshelf space prompted me to pick up 10-19 for my iPad.

These volumes feature Yoshimori in the middle phases of his shonen hero journey. He’s a little bit more self-assured and more confident and slightly less goofy around girl next door and fellow Kekkaishi Tokine. There are glimmerings of great power that make the suggestion that he’s “the chosen one” seem plausible, but he hasn’t yet fully grown into his abilities. Tanabe does a good job fitting in more episodic adventures into the larger mystery that Yoshimori is pursuing as he tries to find out the truth behind the mystical Karasumori site he is sworn to protect.

Volumes 10 and 11 deal with a powerful attack and the aftermath when powerful opponents visit the Karasumori site. Gen, Yoshimori’s new ally who is uneasy in his skin due to his half akashi nature, but he tries to help out Yoshimori as best he can. A fox princess and her retainers are visiting the site so she can gain power, which gives Tanabe the chance to create some lovely scenes where a pavilion is transported via gianty dragonfly ships, piloted by a spider-like woman, and accompanied by ninjas who drop out of the black clouds filling the sky.

Yoshimori’s brother is away on Night Troops business, casually flying through the air on a translucent Kekkai cube, talking strategy to Gen on his cell phone. Yoshimori, Tokine, and Gen band together to defend their site, with more strategy and skill than their opponents expect. Gen finds more acceptance than he anticipates from Yoshimori when he reveals his true powers, but he’s surprised by a sneak attack. The Fox Princess, expecting to find rejuvenating power, starts getting sick instead from the site. One of the reasons why I enjoy Kekkaishi so much is that it is able to portray a variety of emotional states in just a few pages, without ever feeling rushed. Yoshimori grieves the loss of his friend, then decides that he’s determined to exact revenge and become stronger. There’s a funny sequence where he tries to join forces with Tokine’s grandmother, and since she’s trying her best to dodge him, he brings a secret weapon – not a new mystical power but a skateboard. Tanabe’s akashi designs are always interesting – one of the foes the Night troops fight when they attack Kokuboro is a giant blobby monster baby.

Yoshimori’s unique powers cause him to be kidnapped and taken hostage by the Kokuboro, something that he doesn’t seem to mind all that much because he wants to destroy the akashi who took out Gen. Volumes 12 and 13 center on the battle with Kokuboro, as Yoshimori travels through his enemy’s castle in search of Kaguro. Yoshimori runs into Sen and an old friend of his grandfather’s along the way. Kaguro likes to toy with his opponents and play mind games with them. While he taunts Yoshimori, the young hero manifests a new power of destruction – a zekkai. The Night Troops come to the rescue just as the world of Kokuboro begins to crumble, and Masamori has to help deal with the aftermath of the odd power his younger brother suddenly manifested. In Kekkaishi each battle prompts moments of emotional revelation, and a big one occurs when Tokine confronts Yoshimori about his actions when he finally returns home. There are then a few stolen moments of normalcy, as Tokine goes back to her usual lectures while the friends walk to school, and Yoshimori escapes into the kitchen once again for his dessert experiments.

In volumes 14 a new ally named Takeshi appears, on the hunt for an evil spirit named Jaren who destroyed his master. Takeshi’s enthusiasm and explosive personality almost make him a parody of a shonen hero, but things quickly turn serious when the new friends confront Jaren, whose proclivities towards psychological manipulation make battle difficult. Things can’t be all doom and gloom and angsty battles, so when Yoshimori is visited by a crow goblin seeking help because his master has grown overly flirtatious, Yoshimori finds himself drawn into an odd adventure. Things take a turn for the surreal when odd black boxes start popping up that serve as portals to the home of a very disturbed man. A young, timid member of the night troops is trapped, but she ends up being remarkably resourceful with her very specific powers.

Revisiting this series reminded me of just how enjoyable shonen manga can be when it is really well done. The pacing in Kekkaishi is excellent, as Tanabe swings back and forth between epic battles and shorter episodic encounters. The fights in Kekkaishi are rarely just for the sake of fighting, as each confrontation generally leads Yoshimori into a little bit more knowledge about either the nature of the site he is protecting or how best to manage his own powers. There are plenty of manga that sacrifice clarity for looking cool – producing action scenes that are difficult to follow or overly detailed panels that end up distracting from the story. Kekkaishi’s art is easy to follow, but many of the character designs and scenes remain in my mind after I’ve finished reading a volume. I’m a little annoyed at myself for waiting so long to continue reading this series, but I’m glad that have so many volumes waiting on my to read stack now.

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Strobe Edge, Vol 2



Strobe Edge, Vol 2 by Io Sakisaka

I liked the first volume of Strobe Edge well enough, but I was hoping that the second volume would be a tiny bit more interesting, in order to justify my wanting to keep following the series. I wasn’t disappointed, as the second volume dropped the emphasis on the heroine Ninako’s naivety in favor of some standard shojo plot elements with an emphasis on the characters’ emotions and just enough of a twist to produce some unexpected moments.

Ninako is back at school after summer vacation, wondering how to deal with the fact that she confessed her feelings to laconic yet secretly super-nice heartthrob Ren on the last day of school. Ren turned her down nicely, mentioning his girlfriend. Ninako practices how to say hello to him and reflects that their first encounter will likely be as difficult for the rejector in addition to the rejectee. Unfortunately word of Ninako’s daring has spread and she is known throughout the school as “girl who confessed to Ren on the train platform.” Her friends try to comfort her, but Ninako finds a slightly unwelcome distraction in the person of Ando, a flighty womanizer who seems fascinated by her indifference to him and her continued love for Ren even after being rejected. The unlikely trio gets thrown together in doing some committee work for school, and while Ando might have a habit of trying to collect as many girls’ cell phone numbers as possible, he does exhibit some genuine friendship and sensitivity to Ninako when she’s placed in an awkward situation.

Strobe Edge isn’t the type of shojo manga that challenges conventions, but it is extremely well-executed. I couldn’t find anything to quibble with the artwork, and the pained expressions Ninako sometimes makes as she navigates the storm of teenage romance offsets some of the expected shojo prettiness. There were plenty of humorous elements too, as Ninako is initially embraced by a secret society at school that is comprised solely of girls that Ren has rejected. I continue to enjoy the fact that most of the characters are genuinely nice and sympathetic. A bonus story in this volume focuses on the way Ren and his girlfriend Mayuka began their relationship, and it was fun to see a different aspect of those characters told from Mayuka’s side. I wish more manga had side stories that served as a supplement to the main plot, as opposed to publishing unrelated short stories by the same author in the back of a volume just to fill it out. Strobe Edge is perfect comfort reading for anyone who wants to read a well-done shojo manga that keeps things on the light and fluffy side.

Review copy provided by the publisher.

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Nausicaä of the Valley of the Wind Box Set by Hayao Miyazaki

I’m just going to talk about the packaging and quality of this box set, because I think most people are familiar with the story and wonderful art found in Nausicaa of the Valley of the Wind. Nausicaä is a manga classic, and it totally deserves the deluxe treatment it gets in this collected edition. This is a two volume set that comes in cardboard box with a glossy cover. The set comes with a folded two-sided Nausicaä poster as well. The hardcover volumes are a mega-sized 10+ inches tall, ensuring the reader can appreciate the full details of Hayao Miyazaki’s art. The covers for each volume are matte, with an image of Nausicaä on the front and some grey and blue tinted abstract designs featuring the flora and fauna from Nausicaä’s world, giving the covers the look of an antique book. I pulled out my Viz Select Comics editions from way back in 1988 when Viz was releasing monthly comics with flipped art, and the reproduction size of the art was the same. I have always regretted not having a complete run of Nausicaä in the larger size. I filled in my collection of the later half of the series with a couple of the Perfect Collection volumes and I thought that the art suffered a little bit from being printed smaller.

The paper used for the box set is a good matte quality, and the ink used is a softer black which I think makes the backgrounds of the story seem even more dreamy and fairy-tale like. The translation here is the same Studio Proteus translation for the series that has been used in the past, but the lettering has been redone and looks much more smooth, compact, and easy to read. There are glossy color plates in front of each volume, which include character portraits as well as maps rendered in the lovely muted color palette I expect to see used for Nausicaä. I think that out of all the deluxe editions of manga that I’ve seen, this is by far the nicest.

I originally had this box set on my wishlist for the holidays, and then got wind of a coupon at Barnes and Noble and picked it up for $22.00, which I consider to be basically free. At slightly below $40 on Amazon currently, this is still an extremely good deal. If you have the money to spare to treat yourself to this set or can make some pointed hints to people who might be buying you presents, I think this is truly a great addition to any manga fan’s library.

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07 Ghost, Vol. 1

07 Ghost, Vol. 1 by Yuki Amemiya and Yukino Ichihara

I’m always a little curious about license rescues, and I hadn’t read 07 Ghost when it was released earlier by GoComi. I was even more interested when I saw that in Japan the series ran in Monthly Comic Zero Sum, the same magazine that features Saiyuki Reload and Loveless. In manga genre terms, I suppose that 07 Ghost is josei, although it would be a bit hard to tell from the trade dressing that Viz provided, as it isn’t released under any of the Viz sub-imprints and it is labeled as being for teen readers. 07 Ghost is one of those titles that I can see appealing to a wide variety of readers, as it features a nice combination of world-building, a solid protagonist, magical battle scenes, and perky nuns.

Teito Klein is an orphan going to school in an militarized area. Teito and his fellow students are trained in a form of magical combat called Zaiphon, which uses hand gestures to evoke energy. Teito’s acerbic nature and favored status by one of his instructors ensures that he’s just about the least popular student at the Barsburg Military Academy, but he does have a best friend named Mikage whose sunny disposition contrasts with Teito’s more brooding personality. Teito is An Orphan With A Forgotten Past, and when he starts getting flashbacks to memories from his previous life he begins to think that Barsburg isn’t the right place for him anymore. He confronts Aya, who he suddenly remembers as having killed his father. Aya says that Teito is a “slave from Raggs” and puts him in chains. Teito manages a daring escape and winds up in District 7, the City of God. District 7 is filled with handsome priests and pretty but interchangeable nuns. Teito starts to adjust to a different way of life.

There’s a ton of plot explored in this first volume, but overall I thought that the pacing and world building aspects of 07 Ghost were handled very well. Teito’s journey serves as a way to introduce the tricky geopolitical issues of his world, and the fantasy and action aspects of the manga are visually striking. In District 7, the religious order believes in seven ghosts that serve as guardians against evil. The guardians are depicted as hooded figures with dramatic scythes inscribed with runes. When the unconventional priests battle their spells are also depicted as sweeping scythes that cut across the panels of the manga. This results in some action scenes that are a bit more pretty than coherent, but it was still not to hard to follow what was going on. A large cast of characters are introduced but aside from Teito and Mikage the most prominent person from District 7 is Frau, the cynical priest who rescues Teito and sticks around to make sarcastic comments and protect him occasionally. There’s a bit of a Saiyuki vibe with Frau and Teito’s relationship, which makes sense given the source magazine for the manga.

When I finished 07 Ghost I wanted to see what would happen next with Teito’s story. While Teito’s amnesias-orphan status isn’t particularly novel, I enjoyed seeing the world he lives in and it was fun to read a fast-paced fantasy manga. I feel like many of the series I’ve been reading recently develop much more slowly, so 07 Ghost‘s storytelling pace was a nice contrast. The attractive art, fighting priests, and hints of a larger magic/spiritual system to explore all have me looking forward to the next volume. I can see why Viz chose to put out this series again. It has plenty of commercial appeal, but is still quirky enough to be genuinely intriguing.

Review copy provided by the publisher