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Manga Reviews

Cross Game Volume 3

I was so happy that Cross Game was selected to be featured in the May Moveable Feast. It is very rare to come across anything that is so well executed that it immediately wins me over, but that was my reaction to the first and second omnibus volumes. In broad strokes, a battle for the soul of baseball has been set up over the first few volumes, and the third volume (which contains the Japanese volumes 6 and 7) shows the ultimate confrontation between the corrupt new coach’s handpicked team of elites vs Ko’s natural talent and the enthusiasm of the second tier Portable team. I love the cover for this volume, which shoes Ko and Aoba standing shoulder to shoulder and snarling at each other. It serves as an excellent illustration for the way their relationship is simultaneously close and antagonistic.

The portable team’s game against the main team also becomes a battle for the main coaching position. The Seishu coach Daimon continues to be blind in his pursuit of success. He and the interim principal don’t realize that the scruffy old man hanging out at the baseball field is actually the chairman of the board. Daimon assumes that the portable team’s losing streak means that they’ll be easy to beat. Seishu team start Azuma has been observing his teammates leave and Daimon’s complete unconcern for the health of his players. He announces that he isn’t going to be playing in the game, slamming his hand into the wall and saying that he’s too injured to play. Azuma only wants to play baseball with the best team, and if the Seishu team can only win with him, he knows where he really be should be.

Aoba is recruited to play with Ko’s team and objects to being assigned to play center because she wants to pitch. Akaishi comments that she hasn’t faced off against Ko in a long time. Ko pitches to her, and Akaishi confirms that center is now ok with her. The match starts, and the score remains tied at 0-0 for a long time. Azuma keeps making pointed comments at Daimon, wondering if he even knows the names of the teams the portable team lost to. It turns out that they were practicing against elite teams, and Ko was deliberately allowing hits for most of the game in order to give everybody fielding practice. The game progresses and the look of dawning horror on Daimon’s face is quite enjoyable.

One thing I liked about this volume is it gave increased insights into Azuma’s personality and motivations. He’s always seemed a bit like a grim warrior of baseball, but now I can finally understand why he’s so driven. Azuma’s older brother Junpei appears and starts trying to chat up the oldest Wakaba sister, Ichiyo. On the surface Junpei seems goofy and laid back, but when he comes across his brother training Junpei picks up a baseball with a practiced grip. Azuma tells his brother that he promises that he’ll get to Koshien. Junpei just replies that Azuma should have more fun with baseball and walks away, leaving the ball on a chair. Junpei was an athletic star, but his dream was derailed when he was injured.

After the long buildup to the confrontation between the coaches and baseball teams, it was a relief to see that the rest of the volume was focused on shorter slice of life stories. It felt to me like the characters finally had a bit of breathing room. Azuma moves in with Ko’s family when the dorms are shut down. Aoba is getting hit on all the time. Memories of Wakaba continue to cascade through Aoba and Ko’s lives. This volume felt like the conclusion of the first major story arc of the series. I’m still loving the combination of action, romance, humor, and drama. It is rare to find a series that functions well on so many levels. I’m eager to see the next chapters that show Ko working to get to the ultimate baseball tournament at Koshien.

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Manga Reviews

iPad Manga Reviews – Rosario Vampire and Nura: Rise of the Yokai Clan

One nice thing about the insanely cheap prices for first volumes in the Viz Media iPad store last month is having the opportunity to try out some new titles that I wouldn’t ordinarily read. Sometimes this will make for a pleasant discovery, and other times I will just confirm that certain manga titles aren’t for me.

Rosario Vampire Volume 1 by Akihisa Ikeda

Rosario Vampire is a fairly standard harem manga that provides the slight twist of a monster school setting. Tsukune is an average human boy who finds himself inexplicably attending a high school for monsters where they practice their skills in pretending to be human. Tsukune is promptly befriended by the most beautiful and powerful girl in the school, a vampire named Moka. She’s drawn to him as a blood source, but she also acts as his only friend. The story in Rosario Vampire is pretty much what you’d expect. There’s plenty of accidental touching and viewing of young monster babes in their underwear. Tsukune’s status as an undercover human is occasionally threatened, and Moka is able to unleash her mystical powers to defend Tsukune whenever he needs rescuing. The art is clear and easy to follow, and for a shonen harem manga this series does seem competently done. But there wasn’t anything extra to engage me, as a reader who isn’t really in the shonen harem manga target demographic. If I want to read a manga about a schlubby human boy tormented by a oblivious girlfriend with amazing powers, I’d just go back and track down some Urusei Yatsura.

Nura: Rise of the Yokai Clan Volume 1 by Hiroshi Shiibashi

I’ve written before about having “yokai fatigue”. There are so many manga series that feature people fighting spirits, it really takes a special series like Kekkaishi to win me over as a dedicated reader. Nura: Rise of the Yokai Clan does exhibit some cliched shonen plot devices, but the basic premise provides an interesting counterpoint to the standard super-powered teen fighting evil spirits plot that manga readers have come to expect. In Nura, the hapless teen with hidden powers isn’t an ordinary human. Rikuo’s been born as the heir to the Yokai Clan – a group of powerful spirits that functions a little bit like a powerful mafia family. Nura’s grandfather the supreme commander is powerful, but he tends to use his mystical powers to perform a dine and dash when he takes his grandson out to eat at local restaurants. Rikuo grows up in two worlds, surrounded by strange spirit guardians who present themselves as heroic and his classmates at school who think that yokai are evil and annoying. Rikuo doesn’t want to become a yokai, but his monstrous side comes out when his classmates are threatened.

Nura: Rise of the Yokai Clan starts out with the familiar framing device of showing Rikuo as a small child in the first chapter, while the second shows him as an adolescent still struggling with the demands of his family and normal school life. One of the things I look forward to in yokai manga are the monster character designs, and Shiibashi comes up with some whimsical supporting characters. I was fond of the spiral-eyed Yuki-Onna, and the neckless Kubinashi, whose head floats above his torso. The first volume of Nura: Rise of the Yokai Clan just seems to be setting up many of the story elements. Rikuo is unaware of his stronger Yokai side. His classmates are fascinated with ghost busting. A powerful girl exorcist transfers into Rikuo’s class. These events are pretty familiar to anyone who has read a lot of Yokai manga, but the positioning of the Nura clan as a powerful Yokai family and their interactions with Yokai from other clans was much more interesting. These elements reminded me a bit of The Godfather, if the mafia families in question were all ancient Japanese spirits. Nura: Rise of the Yokai Clan does seem like a promising shonen series and I’m going to read the next volume to see if the more interesting aspects of the first volume continue to be developed.

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Manga Reviews

Kurozakuro Volume 2


Kurozakuro, Vol. 2 by Yoshinori Natsume

The second volume of Kurozakuro seems a little more conventional than the first. I wasn’t terribly impressed by the first volume, but I did like the way Natsume blended horror with ogre fighting action. For me, the most compelling parts of Kurozakuro came when human turned ogre Sakurai was forced to confront his bestial nature as he attempted to quash his urges to kill and eat the humans around him. He can’t even really stay with his family anymore if his condition starts to progress. The second volume of the series for the most part leaves these moments of internal agony alone and focuses on setting up a more standard shonen adventure quest. Sakurai meets again with ogre hunters Kugai and Asami and makes the decision to help them, claiming that he can keep his urge to eat human flesh under control. Sakurai ends up revealing his new identity to his sister and asks her to intercede with his parents when they discover that he’s missing.

The mystical being Zakuro is dismayed at Sakurai’s unwillingness to embrace the ogre within him, warning Sakurai that he might die. Zakuro seems to be unnaturally attached to Sakurai’s continued existence for some reason. I expect that more about Sakurai and Zakuro will be revealed in future volumes, but after reading the second volume it still felt to me like the story was still being set up. I was disappointed that relentless teen vampire hunter Asami appeared to be left behind, because she was one of the few characters that I found interesting. Sakurai and Kugai join forces to hunt down a nearby super ogre. I think with the second volume Natsume’s blocky art style grew on me a bit. It is a tad simple but the heavy use of blacks and the simplistic, often screaming in horror faces of the characters does give the manga a unique if slightly static feel. There’s still not enough in the series to pique my interest, and I usually give up on manga after trying two volumes and finding that it doesn’t really appeal to me.

Review copy provided by the publisher.

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Manga Reviews

Itsuwaribito Volume 1

Itsuwaribito Volume 1 by Yuuki Iinuma

Due to tragedy in his past, Utsuho has turned into a pathological liar. He’s grown up in a village of orphans headed by a monk. Utsuho dedicates himself to mastering the tools of trickery. He has a good working knowledge of poisons, bombs, and other dangerous compounds. Bandits come to the orphan village, causing a mass slaughter and even killing the monk that served as Utsuho’s father figure. He lies to the monk as he’s dying, saying that the rest of the children are safe and waiting for him. Utsuho vows to become an Itsuwaribito, someone who lies, cheats, and steals. Utsuho’s version of an Itsuwaribito is someone who saves other people by lying, and he’s determined to save 1000 people to make up for the death of the monk.

Itsuwaribito follows a fairly standard shonen quest formula, but Utsuho’s trickster personality and destructive nature makes him potentially a little bit more interesting than the typical shonen hero. One way of measuring how much you might like Itsuwaribito is to think about the scene in the Princess Bride when Westley faces off against the Sicilian in the Battle of Wits. Utsuho often lies, then lies about lying, then lies about lying about his lies in order to defeat evildoers who previously prided themselves on their trustworthiness. Utsuho’s catchphrases are “I was lying,” “that’s cool,” and “that’s uncool.” He does exhibit some compassion for the downtrodden, as his first rescue is a orphaned talking Tanuki, giving him the animal sidekick that seems to accompany at least thirty-five percent of all shonen heroes. His next mission is to save the brother of a girl who has joined a gang in order to support his family, challenging the gang leader to a “duel of lies.” Utsuho is a cool antihero, but his origin as an orphan haunted by tragedy is a little too conventional for me. I was amused by his fighting methods. While he sometimes gets physical, he’s more likely to bring horrible destruction on his opponent by bluffing them with a random object that sometimes might be a bomb or poison capsule, and sometimes might be something entirely different. Itsuwaribito was definitely entertaining, but I’m not quite sure if I’d want to start reading it regularly. I’d probably check out the next volume just to see if the story gets more interesting once it moves beyond the set-up stage. I did enjoy Iinuma’s art quite a bit. There’s a delicate, light aspect to the art which ends up contrasting with the violence of the action scenes, making this more interesting to look at than I was expecting. Itsuwaribito is a Shonen Sunday title and I think like the other recent release Kurozakuro, it will appeal to older readers who are ready for some moral ambiguity and cynicism in their shonen fighting manga.

Review copy provided by the publisher.

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Manga Reviews

Kurozakuro Volume 1

Kurozakuro Volume 1 by Yoshinori Natsume

This manga about a bullied schoolboy who makes a pact with evil forces to gain strength wasn’t really to my taste, but Kurozakuro offers a glimpse of something a little different as it incorporates the horror genre into an otherwise conventional shonen tale. Kurozakuro starts out by introducing an overly familiar shonen hero. Mikito is mild and meek, and thus the target of bullies at school. His humiliation is doubled when the girl he has a crush on attempts to come to his rescue. A strange creature comes to Mikito in a dream. Mikito crawls across a desolate landscape towards a barren tree where an impish child with sharp teeth commands him to name his desire. Mikito says that he wants to be stronger so “no one will push me around anymore.” The child says he’ll give Mikito power and in return he has to make the tree bloom. Mikito wakes up the next day with heightened senses, a quick temper, and super strength.

Mikito starts finding joy in violence, and his crush Saki is disgusted by him. He starts dealing with odd compulsions, and finds out that there are demon hunters out to get him. Mikito is slowly turning into an ogre and starts craving human flesh. To make matters worse, a teen demon hunter girl has just transferred into his class. Trying to hide from demon hunters, eating raw meat, and struggling with the compulsion to kill people can make it tough to function effectively in high school. Other than his new habit of thinking of people as meat, there isn’t much to distinguish Mikito from every other bullied shonen manga hero who wants to get stronger. Natsume’s art is a little stiff. The lack of fluidity works fine when he’s referencing the visual language of horror manga, with weird lighting and shading on Mikito’s face as his ogre personality starts to take over, but isn’t as effective during the action scenes when the ogre hunters start to take out their prey.

I enjoyed a couple things about Kurozakuro. The shonen/horror mash-up was interesting and the dark tone set it apart from the more typical fighting manga I tend to expect. But none of the characters were particularly compelling, and I didn’t put the manga down feeling all that invested in the story. I wouldn’t hesitate to recommend this title to someone who enjoys horror manga. For me, the stock plot elements and lackluster art overwhelmed the more interesting way Natsume was playing with genre. If the art had been a bit more surreal or the characters more unique I’d probably like this title a lot more.